
Yoran Praet
Mar 12, 20236 min read
Video Game Narratives
It is a common idea today that video games include stories. That was not always the case as some game researchers opposed narratives.

It is a common idea today that video games include stories. That was not always the case as some game researchers opposed narratives.

Today, everyone knows of the three-act structure. But how did it come to be?

This article explains what the fear of the unknown is, and the psychology behind what makes uncertainty so terrifying in horror films.

Cuarón’s movie "Roma" brings to light the complex emotional dynamics entailed in domestic labor.

This article looks at the different attitudes towards female-led reboots of classic films, specifically the 2016 reboot of "Ghostbusters".

A common misconception in writing is that a protagonist must be likable.


"Awakening is perhaps the synthesis of the thesis, represented by the dream consciousness and the antithesis, constituted by the waking consciousness?" W. Benjamin, Passagenwerk, 1927-1940 Introduction The notion of Space is within itself extremely stratified: it relates to our existence within environments, and our interactions with objects and images, it finds its examples in the expressions, along human history, of the devotions to gods, throughout the edifications of temp

This series examines the psychology behind what makes horror films so successful in terrifying people and the benefits of watching horror.

Disney went from not including people of colour to othering them.

This article explores a couple of the issues involved with translation as it relates to the art of cinema.

This history of screenwriting is not extensively studied despite its key role in cinema.

In Bresson's final film, L'Argent, money is represented as a divine-like authority controling the fate of the characters.
The article discusses social theories and the division of resources in filmmaking, causing a stereotypical representation of women in film.

Feminism has extended to all areas of social development, forms of art included. Since the 1980s, a great number of works have been addressed to a female audience. These works surged in the early 2000s and continued to evolve through the 2010s and early 2020s. The outcome of this targeting has derived into the genre of ‘chick lit' or 'chick flick’ entertainment, expanding into both literary and cinematographic fields. For the sake of conciseness, this article will entirely fo

Literary texts, mostly novels, adapted into films or TV shows represent a large part of the entertainment which circulates, especially in Western cultures. Practically everyone has heard of big franchises such as The Lord of the Rings (2001-2003), Harry Potter (2001-2011), The Hunger Games (2012-2015), Twilight (2008-2012), and most importantly Marvel and DC cinematic series being adapted from novels or comics. This phenomenon of transmedia adaptation appeared much earlier th

Miyazaki's Princess Mononoke dismantles the tropes of Eco-Cinema that portray nature and humans as enemies, defying the Anthropocene view.



